Women in Historical and Archaeological Video Games PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Women in Historical and Archaeological Video Games PDF full book. Access full book title Women in Historical and Archaeological Video Games by Jane Draycott. Download full books in PDF and EPUB format.

Women in Historical and Archaeological Video Games

Women in Historical and Archaeological Video Games PDF Author: Jane Draycott
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110724278
Category : History
Languages : en
Pages : 376
Book Description
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Women in Historical and Archaeological Video Games

Women in Historical and Archaeological Video Games PDF Author: Jane Draycott
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110724278
Category : History
Languages : en
Pages : 376
Book Description
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Playing with Feelings

Playing with Feelings PDF Author: Aubrey Anable
Publisher: U of Minnesota Press
ISBN: 1452956812
Category : Games & Activities
Languages : en
Pages : 200
Book Description
How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games—their narratives, aesthetics, and histories—have been intimately tied to our emotional landscape since the emergence of digital computers. Looking at a wide variety of video games—including mobile games, indie games, art games, and games that have been traditionally neglected by academia—Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail. Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.

Classical Antiquity in Video Games

Classical Antiquity in Video Games PDF Author: Christian Rollinger
Publisher: Bloomsbury Publishing
ISBN: 1350066648
Category : History
Languages : en
Pages : 312
Book Description
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

The Archaeology of Gender

The Archaeology of Gender PDF Author: Diana diZerga Wall
Publisher: Springer Science & Business Media
ISBN: 9780306445514
Category : History
Languages : en
Pages : 241
Book Description
Historical archaeologists often become so involved in their potsherd patterns they seldom have time or energy left to address the broader processes responsi ble for the material culture patterns they recognize. Some ofus haveurged our colleagues to use the historical record as a springboard from which to launch hypotheses with which to better understand the behavioral and cultural pro cesses responsible for the archaeological record. Toooften, this urging has re sulted in reports designed like a sandwich, having a slice of "historical back ground," followed by a totally different "archaeological record," and closed with a weevil-ridden slice of "interpretation" of questionable nutritive value for understanding the past. The reader is often left to wonder what the archae ological meat had to do with either slice of bread, since the connection be tween the documented history and the material culture is left to the reader's imagination, and the connection between the interpretation and the other disparate parts is tenuous at best. The plethora of stale archaeological sandwiches in the literature has re sulted at the methodological level from a too-narrow focus on the specific history and archaeology ofa site and the individuals involvedon it, rather than a focus on the explanation of broader processes of culture to which the actors and events at the site-specific level responded.

Perceiving Play

Perceiving Play PDF Author: Torill Elvira Mortensen
Publisher: Peter Lang
ISBN: 9780820497006
Category : Education
Languages : en
Pages : 174
Book Description
"Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, and technology." --Book Jacket.

British Humanities Index

British Humanities Index PDF Author:
Publisher:
ISBN:
Category : Periodicals
Languages : en
Pages :
Book Description


History Matters

History Matters PDF Author: Judith M. Bennett
Publisher: University of Pennsylvania Press
ISBN: 9780812239461
Category : History
Languages : en
Pages : 214
Book Description
Written for everyone interested in women's and gender history, History Matters reaffirms the importance to feminist theory and activism of long-term historical perspectives. Judith M. Bennett, who has been commenting on developments in women's and gender history since the 1980s, argues that the achievement of a more feminist future relies on a rich, plausible, and well-informed knowledge of the past, and she asks her readers to consider what sorts of feminist history can best advance the struggles of the twenty-first century. Bennett takes as her central problem the growing chasm between feminism and history. Closely allied in the 1970s, each has now moved away from the other. Seeking to narrow this gap, Bennett proposes that feminist historians turn their attention to the intellectual challenges posed by the persistence of patriarchy. She posits a "patriarchal equilibrium" whereby, despite many changes in women's experiences over past centuries, women's status vis-à-vis that of men has remained remarkably unchanged. Although, for example, women today find employment in occupations unimaginable to medieval women, medieval and modern women have both encountered the same wage gap, earning on average only three-fourths of the wages earned by men. Bennett argues that the theoretical challenge posed by this patriarchal equilibrium will be best met by long-term historical perspectives that reach back well before the modern era. In chapters focused on women's work and lesbian sexuality, Bennett demonstrates the contemporary relevance of the distant past to feminist theory and politics. She concludes with a chapter that adds a new twist—the challenges of textbooks and classrooms—to viewing women's history from a distance and with feminist intent. A new manifesto, History Matters engages forthrightly with the challenges faced by feminist historians today. It argues for the radical potential of a history that is focused on feminist issues, aware of the distant past, attentive to continuities over time, and alert to the workings of patriarchal power.

Gender and Archaeology

Gender and Archaeology PDF Author: Rita P. Wright
Publisher:
ISBN:
Category : Social Science
Languages : en
Pages : 296
Book Description
Gender and Archaeology challenges archaeologists to draw on wider feminist discourses in their interpretations of past societies--and also challenges feminist scholars in other disciplines to consider new engendered approaches to archaeology.

Game Art

Game Art PDF Author: Dave Morris
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 192
Book Description
A comprehensive guide to computer game art includes some five hundred full-color examples from the most popular games, tracing the history of the art form from such early pioneers as Space Invaders and Pac-Man to such advanced designs as Tomb Raider, Everquest, Diablo, and others.

Abstracts of the Annual Meeting

Abstracts of the Annual Meeting PDF Author: American Anthropological Association
Publisher:
ISBN:
Category : Anthropology
Languages : en
Pages :
Book Description