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Mathematical Structures for Computer Graphics

Mathematical Structures for Computer Graphics PDF Author: Steven J. Janke
Publisher: John Wiley & Sons
ISBN: 1118712196
Category : Computers
Languages : en
Pages : 408
Book Description
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes: Numerous examples of two- and three-dimensional techniques along with numerical calculations Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.

Mathematical Structures for Computer Graphics

Mathematical Structures for Computer Graphics PDF Author: Steven J. Janke
Publisher: John Wiley & Sons
ISBN: 1118712196
Category : Computers
Languages : en
Pages : 408
Book Description
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes: Numerous examples of two- and three-dimensional techniques along with numerical calculations Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.

Mathematical Structures for Computer Graphics

Mathematical Structures for Computer Graphics PDF Author: Steven J. Janke
Publisher: John Wiley & Sons
ISBN: 111871198X
Category : Computers
Languages : en
Pages : 408
Book Description
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes: Numerous examples of two- and three-dimensional techniques along with numerical calculations Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.

Modern Mathematics And Applications In Computer Graphics And Vision

Modern Mathematics And Applications In Computer Graphics And Vision PDF Author: Hongyu Guo
Publisher: World Scientific Publishing Company
ISBN: 9814449350
Category : Computers
Languages : en
Pages : 524
Book Description
This book presents a concise exposition of modern mathematical concepts, models and methods with applications in computer graphics, vision and machine learning. The compendium is organized in four parts — Algebra, Geometry, Topology, and Applications. One of the features is a unique treatment of tensor and manifold topics to make them easier for the students. All proofs are omitted to give an emphasis on the exposition of the concepts. Effort is made to help students to build intuition and avoid parrot-like learning.There is minimal inter-chapter dependency. Each chapter can be used as an independent crash course and the reader can start reading from any chapter — almost. This book is intended for upper level undergraduate students, graduate students and researchers in computer graphics, geometric modeling, computer vision, pattern recognition and machine learning. It can be used as a reference book, or a textbook for a selected topics course with the instructor's choice of any of the topics.

FUNDAMENTALS OF DISCRETE MATHEMATICAL STRUCTURES

FUNDAMENTALS OF DISCRETE MATHEMATICAL STRUCTURES PDF Author: K. R. CHOWDHARY
Publisher: PHI Learning Pvt. Ltd.
ISBN: 812035074X
Category : Mathematics
Languages : en
Pages : 360
Book Description
This updated text, now in its Third Edition, continues to provide the basic concepts of discrete mathematics and its applications at an appropriate level of rigour. The text teaches mathematical logic, discusses how to work with discrete structures, analyzes combinatorial approach to problem-solving and develops an ability to create and understand mathematical models and algorithms essentials for writing computer programs. Every concept introduced in the text is first explained from the point of view of mathematics, followed by its relation to Computer Science. In addition, it offers excellent coverage of graph theory, mathematical reasoning, foundational material on set theory, relations and their computer representation, supported by a number of worked-out examples and exercises to reinforce the students’ skill. Primarily intended for undergraduate students of Computer Science and Engineering, and Information Technology, this text will also be useful for undergraduate and postgraduate students of Computer Applications. New to this Edition Incorporates many new sections and subsections such as recurrence relations with constant coefficients, linear recurrence relations with and without constant coefficients, rules for counting and shorting, Peano axioms, graph connecting, graph scanning algorithm, lexicographic shorting, chains, antichains and order-isomorphism, complemented lattices, isomorphic order sets, cyclic groups, automorphism groups, Abelian groups, group homomorphism, subgroups, permutation groups, cosets, and quotient subgroups. Includes many new worked-out examples, definitions, theorems, exercises, and GATE level MCQs with answers.

Modern Mathematics and Applications in Computer Graphics and Vision

Modern Mathematics and Applications in Computer Graphics and Vision PDF Author: Hongyu Guo
Publisher: World Scientific Publishing Company Incorporated
ISBN: 9789814449328
Category : Computers
Languages : en
Pages : 498
Book Description
Mathematical Structures; Algebra: Linear Algebra; Tensor Algebra; Exterior Algebra; Geometric Algebra; Geometry: Projective Geometry; Differential Geometry; Non-Euclidean Geometry; Topology and More: General Topology; Manifolds; Hilbert Spaces; Measure Spaces and Probability Spaces; Applications: Color Spaces; Perspective Analysis of Images; Quaternions and 3-D Rotations; Support Vector Machines and Reproducing Kernel Hilbert Spaces; Manifold Learning in Machine Learning;

Foundation Mathematics for Computer Science

Foundation Mathematics for Computer Science PDF Author: John Vince
Publisher: Springer Nature
ISBN: 3030420787
Category : Computers
Languages : en
Pages : 407
Book Description
In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book and written new chapters on combinatorics, probability, modular arithmetic and complex numbers. These subjects complement the existing chapters on number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus. During this journey, the author touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barrycentric coordinates, transfinite sets and prime numbers. John Vince describes a range of mathematical topics to provide a solid foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author’s visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. This second edition includes new, full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will help consolidate the understanding of abstract mathematical concepts. Whether you intend to pursue a career in programming, scientific visualisation, artificial intelligence, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts.

Computer Graphics through Key Mathematics

Computer Graphics through Key Mathematics PDF Author: Huw Jones
Publisher: Springer Science & Business Media
ISBN: 1447102975
Category : Computers
Languages : en
Pages : 343
Book Description
This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills of ow to do'things. The author discusses those aspects of mathematics that relate to the computer synthesis of images, and so gives users a better understanding of the limitations of computer graphics systems. Users of computer graphics who have no formal training and wish to understand the essential foundations of computer graphics systems will find this book very useful, as will mathematicians who want to understand how their subject is used in computer image synthesis. '

Introductory Tiling Theory for Computer Graphics

Introductory Tiling Theory for Computer Graphics PDF Author: Craig Kaplan
Publisher: Morgan & Claypool Publishers
ISBN: 160845018X
Category : Technology & Engineering
Languages : en
Pages : 113
Book Description
Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice. Table of Contents: Introduction / Tiling Basics / Symmetry / Tilings by Polygons / Isohedral Tilings / Nonperiodic and Aperiodic Tilings / Survey

Computer Graphics

Computer Graphics PDF Author: Jonas Gomes
Publisher: CRC Press
ISBN: 1568815808
Category : Computers
Languages : en
Pages : 562
Book Description
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

The Mathematical Structure of Raster Graphics

The Mathematical Structure of Raster Graphics PDF Author: Eugene L. Fiume
Publisher: Boston ; Toronto : Academic Press
ISBN:
Category : Computers
Languages : en
Pages : 221
Book Description
The basic structural elements of raster graphics, 3D and 2D images, are defined mathematically. Precise discussions of rendering, visibility, bit-mapped operations, and illumination models yield theoretical and practical insights. Annotation copyrighted by Book News, Inc., Portland, OR