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Java in 24 Hours, Sams Teach Yourself (Covering Java 8)

Java in 24 Hours, Sams Teach Yourself (Covering Java 8) PDF Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 0133517799
Category : Computers
Languages : en
Pages : 450
Book Description
Sams Teach Yourself Java in 24 Hours, Seventh Edition Covers Java 8 and Android Development In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java. Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Learn how to… Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app Expand your skills with closures, the powerful new capability introduced in Java 8 Contents at a Glance PART I: Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work PART II: Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops PART III: Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object Is Like 12 Making the Most of Existing Objects PART IV: Programming a Graphical User Interface 13 Building a Simple User Interface 14 Laying Out a User Interface 15 Responding to User Input 16 Building a Complex User Interface PART V: Moving into Advanced Topics 17 Storing Objects in Data Structures 18 Handling Errors in a Program 19 Creating a Threaded Program 20 Using Inner Classes and Closures 21 Reading and Writing Files 22 Creating Web Services with JAX-WS 23 Creating Java2D Graphics 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here: Java Resources C This Book’s Website D Setting Up an Android Development Environment

Java in 24 Hours, Sams Teach Yourself (Covering Java 8)

Java in 24 Hours, Sams Teach Yourself (Covering Java 8) PDF Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 0133517799
Category : Computers
Languages : en
Pages : 450
Book Description
Sams Teach Yourself Java in 24 Hours, Seventh Edition Covers Java 8 and Android Development In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java. Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Learn how to… Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app Expand your skills with closures, the powerful new capability introduced in Java 8 Contents at a Glance PART I: Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work PART II: Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops PART III: Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object Is Like 12 Making the Most of Existing Objects PART IV: Programming a Graphical User Interface 13 Building a Simple User Interface 14 Laying Out a User Interface 15 Responding to User Input 16 Building a Complex User Interface PART V: Moving into Advanced Topics 17 Storing Objects in Data Structures 18 Handling Errors in a Program 19 Creating a Threaded Program 20 Using Inner Classes and Closures 21 Reading and Writing Files 22 Creating Web Services with JAX-WS 23 Creating Java2D Graphics 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here: Java Resources C This Book’s Website D Setting Up an Android Development Environment

Java in 24 Hours, Sams Teach Yourself (Covering Java 8), Barnes and Noble Exclusive Edition

Java in 24 Hours, Sams Teach Yourself (Covering Java 8), Barnes and Noble Exclusive Edition PDF Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 9780672337178
Category : Android (Electronic resource)
Languages : en
Pages : 496
Book Description
Sams Teach Yourself Java in 24 Hours, Seventh Edition Covers Java 8, Android Development, and Minecraft Mods In just 24 lessons of one hour or less, you can learn how to create Java applications with the free NetBeans development tools. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java. Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. The bonus chapter, exclusive to the Barnes & Noble Edition, covers how to create Minecraft mods with Java. Readers will be able to use Java code to write plugins that customize and extend the�addictive and ingenious multi-player world building game, using the programming skills attained�in the book. Minecraft is motivating thousands of young people to learn Java so they can impress their friends (and themselves) by introducing new items, blocks and mobs -- or even changing the gameplay itself. Because there are so many different ways to add mods to the game, it can be a daunting task for an avid Minecraft player to get started. Learn how to... Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app Expand your skills with closures, the powerful new capability introduced in Java 8 Create Minecraft mods with Java

Sams Teach Yourself Java in 24 Hours

Sams Teach Yourself Java in 24 Hours PDF Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 0672335751
Category : Computers
Languages : en
Pages : 432
Book Description
Offers an updated tutorial for beginners explaining how to use Java to create desktop and Web programs, applications, and web services.

Sams Teach Yourself Java in 24 Hours (Covering Java 7 and Android)

Sams Teach Yourself Java in 24 Hours (Covering Java 7 and Android) PDF Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 0132841711
Category : Computers
Languages : en
Pages : 432
Book Description
Sams Teach Yourself Java in 24 Hours, Sixth Edition Covering Java 7 and Android Development In just 24 lessons of one hour or less, you can learn how to create Java applications. Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to… Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app PART I: Getting Started HOUR 1: Becoming a Programmer HOUR 2: Writing Your First Program HOUR 3: Vacationing in Java HOUR 4: Understanding How Java Programs Work PART II: Learning the Basics of Programming HOUR 5: Storing and Changing Information in a Program HOUR 6: Using Strings to Communicate HOUR 7: Using Conditional Tests to Make Decisions HOUR 8: Repeating an Action with Loops PART III: Working with Information in New Ways HOUR 9: Storing Information with Arrays HOUR 10: Creating Your First Object HOUR 11: Describing What Your Object Is Like HOUR 12: Making the Most of Existing Objects PART IV: Programming a Graphical User Interface HOUR 13: Building a Simple User Interface HOUR 14: Laying Out a User Interface HOUR 15: Responding to User Input HOUR 16: Building a Complex User Interface PART V: Moving into Advanced Topics HOUR 17: Creating Interactive Web Programs HOUR 18: Handling Errors in a Program HOUR 19: Creating a Threaded Program HOUR 20: Reading and Writing Files PART VI: Writing Internet Applications HOUR 21: Reading and Writing XML Data HOUR 22: Creating Web Services with JAX-WS HOUR 23: Creating Java2D Graphics HOUR 24: Writing Android Apps PART VII: Appendixes APPENDIX A: Using the NetBeans Integrated Development Environment APPENDIX B: Where to Go from Here: Java Resources APPENDIX C: This Book’s Website APPENDIX D: Setting Up an Android Development Environment

Java in 21 Days, Sams Teach Yourself (Covering Java 8)

Java in 21 Days, Sams Teach Yourself (Covering Java 8) PDF Author: Rogers Cadenhead
Publisher: Sams
ISBN: 9780672337109
Category : Computers
Languages : en
Pages : 720
Book Description
In arenas ranging from enterprise development to Android app programming, Java remains one of the world's most popular programming languages. Sams Teach Yourself Java in 21 Days helps the serious learner gain true mastery over the new Java 8. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, Sams Teach Yourself Java in 21 Days offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Week 1 introduces the basic building blocks of the Java programming language: keywords, operators, class and object definitions, packages, interfaces, exceptions, and threads. Week 2 covers the Swing graphical user interface class libraries and the important classes that support data structures, string handling, dates and times. Week 3 ventures into the hottest areas of Java programming: web services, Java servlets, network programming, database programming and Android development.

Windows 8.1 Apps with XAML and C# Sams Teach Yourself in 24 Hours

Windows 8.1 Apps with XAML and C# Sams Teach Yourself in 24 Hours PDF Author: Adam Nathan
Publisher: Sams Publishing
ISBN: 0133791688
Category : Computers
Languages : en
Pages : 816
Book Description
Learn how to build great Windows Store apps! Figures and code appear as they do in Visual Studio. In just 24 sessions of one hour or less, Sams Teach Yourself Windows 8.1 Apps with XAML and C# in 24 Hours will help you build compelling apps for Windows 8.1 devices of all kinds. Using this book’s straightforward approach, you’ll learn to design and build apps, create flexible user interfaces, handle inputs, integrate controls, and more. Step by step, you’ll discover how to leverage XAML’s visual richness and the immense power of Windows 8.1. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through today’s most common XAML and C# development tasks. Quizzes at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to… Create user interfaces that adapt to any device, from tablets to high-def TVs Handle input from touch, mouse, pen, and keyboard Manage the entire Windows 8.1 app lifecycle and all execution states Master powerful XAML controls for text, images, audio, video, and more Integrate vector graphics that scale perfectly to any size Apply rich animations Work with styles, templates, and visual states Exploit the Windows charms within your apps Take full advantage of data binding and contracts Read data from sensors and control external devices Provide dynamic updates via live tiles, notifications, and the lock screen Discover the many ways to monetize your Windows Store apps

Sams Teach Yourself Java 2 in 24 Hours

Sams Teach Yourself Java 2 in 24 Hours PDF Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 9780672324604
Category : Computers
Languages : en
Pages : 554
Book Description
Offers an updated tutorial for beginners explaining how to use Java to incorporate games, animation, and special effects into Web pages.

Java in 24 Hours, Sams Teach Yourself (Covering Java 9)

Java in 24 Hours, Sams Teach Yourself (Covering Java 9) PDF Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 0134663632
Category : Computers
Languages : en
Pages : 448
Book Description
Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java. Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to… • Set up your Java programming environment • Write your first working program in just minutes • Control program decisions and behavior • Store and work with information • Build straightforward user interfaces • Create interactive web programs • Use threading to build more responsive programs • Read and write files and XML data • Master best practices for object-oriented programming • Use Java 9’s new HTTP client • Use Java to create an Android app • Expand your skills with closures • Create Minecraft mods with Java Contents at a Glance Part I Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work Part II Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops Part III Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object is Like 12 Making the Most of Existing Objects Part IV Moving into Advanced Topics 13 Storing Objects in Data Structures 14 Handling Errors in a Program 15 Creating a Threaded Program 16 Using Inner Classes and Closures Part V Programming a Graphical User Interface 17 Building a Simple User Interface in Swing 18 Laying Out a User Interface 19 Responding to User Input Part VI Writing Internet Applications 20 Reading and Writing Files 21 Using Java 9's New HTTP Client 22 Creating Java2D Graphics 23 Creating Minecraft Mods with Java 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here Java Resources C This Book's Web Site D Fixing a Problem with the Android Studio Emulator

Sams Teach Yourself JavaServer Pages 2.0 with Apache Tomcat in 24 Hours

Sams Teach Yourself JavaServer Pages 2.0 with Apache Tomcat in 24 Hours PDF Author: Mark Wutka
Publisher: Sams Publishing
ISBN: 9780672325977
Category : Computers
Languages : en
Pages : 550
Book Description
-The Compact Framework brings familiar .NET development to mobile devices.-This technology enables millions of Microsoft programmers to develop Windows CE applications.-Written by two Microsoft Compact Framework team members.

Sams Teach Yourself XML in 21 Days

Sams Teach Yourself XML in 21 Days PDF Author: Steven Holzner
Publisher: Sams Publishing
ISBN: 9780672325762
Category : Computers
Languages : en
Pages : 900
Book Description
Engineered to be the answer for learning XML, expert author Holzner offers hundreds of real-world examples demonstrating the uses of XML and the newest tools developers need to make the most of it.